Texture Baking
I will go over using two uses of texture baking, and some of the problems you
may face.
Setting up your UVs and Lighting
You can try diffent types of lighing. For characters I like to have an omni
or two above the character. This character has a lots of mirrored texture space
so I will keep the light centered on him.
Set up a sky light as well. I normaly leave it at 1.0 and turn up the saturation
of blue just a bit. The omni I will make a bit pink or brown. and give it about
0.7 for one or 0.35 for two. I have found that i get the best resualts if i
have shadows turned off.
If you do want shadows use raytraced. (There is a good chance that map shadows
will give you wierd shading.)

This is the texture layout for this character. Some objects have the same uv space. I normaly detatch the duplicates before I go further. (for example each arm of this guy has the same space so I simpy deleted it and will jsut clone the remaining arm when im done.
